Gamification is used in many fields and industries. It is meant to promote customer loyalty in business: ” Find a discount among our five latest emails to get 50% off dedicated server hosting.”
It’s different in education. Gamification in education aims to provide students a more interactive learning experience while providing evidence of their progress through rewards.
Gamification plays a key role in modern education and offers many benefits besides just making the learning process fun.
Gamification is making various activities more entertaining by making them into games.
In education, gamification involves incorporating game elements (usually game design) into educational settings and learning materials to boost students’ enthusiasm for learning and skills such as analytical thinking, problem-solving, communication, and collaboration. Educational gamification doesn’t mean turning every lesson into a game but rather using game features to enrich lessons.
Games can help educators determine the strategy they must apply to promote a certain skill or activity. For example, they can propose activities involving competition to promote social interaction or customization to encourage creativity.
In short, gamification is there to increase motivation and interest in learning.
See also How To Remove The Gamification From Your Classroom
The gamification benefits are hard to deny and very visible; thus, we mention the most substantial ones below.
Gamification is proven to activate the brain areas associated with cognitive development. Moreover, gamified learning accelerates brain activity and speeds up the development of various skills.
The diversity of ways the task is presented through gamification helps expand the range of situational analysis and problem-solving.
Increased engagement in a classroom is one of the most profound effects of gamification. Conventional learning methods often struggle to maintain the student’s attention and focus, frequently leading to worse learning results.
Gamification uses challenges, leaderboards, points, badges, etc., to encourage exploration and curiosity and keep students engaged.
One of the reasons why students aren’t as invested in the learning process as they could be is because it’s hard to define the learning journey without specific milestones and something that represents them.
Gamification helps make the learning process visible. Rewards or points are often acquired after completing a certain task, or there’s a physical result of collaboration to remind students of a certain activity.
Feeling ashamed or embarrassed is very real for students of various ages. There’s also a fear of failure that will potentially be witnessed by other classmates, which is translated into pressure.
Introducing game elements into the learning process creates an atmosphere of effortless self-expression. Plus, it makes failing fun and even something to bond over.
Like in a video game, where you fail but get to try again, this time knowing what you can expect, gamification introduces a perspective where failing is just a part of the process. This way, gamification helps build persistence and confidence.
Gamification has many benefits, and thanks to them is very effective. Based on research and statistics, gamification leads to:
Gamification can promote an equal environment for innately unique students.
The reality is that the classroom is diverse, and students will find one task that is of different complexity. Gamified lessons can help students approach and complete tasks that seem too difficult or too easy in an enjoyable way, all the while helping learners stay on track with the curriculum.
Gamification can help:
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