There’s no outfit in gaming with a stronger history of telling tales about picking fights with God than Square Enix. Literally or metaphorically, from Final Fantasy Legend/SaGa and Star Ocean to Xenogears and even some Final Fantasies, a foundational narrative in which our heroes push back against a cruel, manipulative creator is like a spinal cord holding up many a juggernaut of Japanese RPG canon. But another enduring Square Enix series, quietly running just as long as the others, takes the opposite approach, embracing the positive side of religion and mythology. These are games about unity, the healing powers of nature, and the virtuous pride brought from trusting in a benevolent higher power. No, not Dragon Quest; yes, you visit churches to save in those games, but then you go and hang out in pubs and gamble like an exhausted salaryman. No, I’m talking about Mana. — Lucas White
By Yashmita -. Who profits when marginalized experiences become legible enough to sell? Source link
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